
- #3D TYPE AUTODESK MAYA 2017 HOW TO#
- #3D TYPE AUTODESK MAYA 2017 INSTALL#
- #3D TYPE AUTODESK MAYA 2017 UPDATE#
- #3D TYPE AUTODESK MAYA 2017 SOFTWARE#
- #3D TYPE AUTODESK MAYA 2017 WINDOWS#
The results are clearly quite powerful: Autodesk’s online documentation includes notes on the parameter settings necessary to generate a whirlpool. There is also now the option to control Bifrost simulations using motion fields: the final fluid velocity being the product of the field and the simulation itself. The resulting mesh can be rendered directly, or the cached EXR files used as vector displacement maps. The Bifrost fluid toolset also gets new features – notably BOSS, the Bifrost Ocean Simulation System.Īs its name implies, the new system is designed to recreate ocean surfaces, with artists starting with a flat mesh, and layering solvers and influences on top.Įach element is independent of the resolution of the others, and can be cached separately. New BOSS ocean surface simulation toolset in Bifrost The new interactive grooming tools and modifiers aren’t compatible with XGen’s existing spline and groomable spline descriptions, but they can be converted to the older formats via an Alembic cache.

Once created, the grooming descriptions and modifiers are standard Maya nodes, and can therefore be manipulated in the Node Editor and all of the interactive groom data is saved to the Maya scene file. The system enables artists to create grooms in real time with a set of standard brush-based tools. Maya’s simulation toolsets have also been overhauled, with XGen – Maya’s system for hair, fur and object instancing – getting new Interactive Groom Splines. It includes retiming and audio editing tools, and the option to build up complex motions in layers. The Time Editor can be used to define the timing – speed, duration, start/stop times, and so on – of animation then, once the timing is finalised, the animation can be baked for use within Maya. Unlike the existing Trax editor, any attribute that can be keyframed within Maya can be brought into the Time Editor as a clip – including cameras and texture properties as well as characters. Key features of Maya 2017 include the new Time Editor, a “comprehensive tool for creating and editing nonlinear animation”, with the option to switch between clip-based and keyframe-level detail. The new features have been announced to coincide with Siggraph 2016.
#3D TYPE AUTODESK MAYA 2017 SOFTWARE#
The release also marks a turning point in rendering policy, with the licence of mental ray previously bundled with the software jettisoned in favour of Arnold, which Autodesk acquired earlier this year.
#3D TYPE AUTODESK MAYA 2017 UPDATE#
ma ).Autodesk has unveiled Maya 2017, the latest update to its 3D modelling and animation software, adding a new Time Editor for editing animations, and updates to the Bifrost and XGen simulation toolsets. But if you work alone or need to get just geometry from the scene, and any other data is unnecessary - probably it's pretty safe to "clean" a scene a little bit.Īutodesk also provides another option - you can manually force Maya to change scene file type by executing following command:Īfter this Maya internally will consider a scene as Maya ASCII and you will be able to save it in this format (. For example, if you received your scene file from your collegue, have to make your part of work and then return this scene to him, then he probably will not be happy to get a scene with deleted plugin-specific nodes that he uses, and you - don't. But there is some point to consider - in some cases deleting such nodes isn't the best way to go.
#3D TYPE AUTODESK MAYA 2017 HOW TO#
In my case, when I had run into this error, there was no any plugin dependencies, because my scene was just restored from Temp folder after Maya crashed with some generous ammount of my work ( I will write another article on how to restore such scenes form Temp folder ), thus there was no other choices but to delete unknown nodes and data.ġ) Through File - Optimize Scene Size □ menu, where you need to scroll a window all the way down, check Remove: Unknown Nodes and press Optimize Now button.Ģ) Execute in Script Editor following command:ĭelete `ls -type unknown -type unknownDag -type unknownTransform`Īfter this all unknown nodes and data will be deleted from the scene, and you will be able to save it in both Maya file formats (.
#3D TYPE AUTODESK MAYA 2017 INSTALL#
To restore ability to save a scene in all Maya formats ( Maya ASCII or Maya Binary ), you may need to find and install required plugins, or - as it often simpler to do - just delete this unknown nodes and data.
#3D TYPE AUTODESK MAYA 2017 WINDOWS#
To get the idea what plugins you may need to evaluate your scene correctly you can check Script Editor windows - all error messages goes there aswel. This error often appears when scene contains nodes, created by third-party plugins that are uninstalled or disabled in your particular Maya configuration.

To preserve this information, the current file type cannot be changed.
